04.3.01
Flap + dash mechanics
Space/tap to climb, Shift/double-tap to dash through fire — two moves, infinite skill ceiling.
FirePoop is a browser-based endless runner where you play as a sentient flaming poop navigating an infinite gauntlet of fire pillars. Tap or press Space to flap, hold Shift to dash through fire — and try not to get burned.
FIG. 04.1 — FirePoop on Web
FIG. 04.2 — FirePoop on Web
“Flap through walls of fire and poop pillars in the dark. Every run is harder. Every run ends the same way.”
The game runs on a Canvas renderer with a retro pixel-art aesthetic: dark background, glowing embers, CRT scanlines, and a chiptune vibe. Controls are simple — the difficulty is not. Pillars speed up as your meter count climbs.
I built it as a one-file weekend project, single HTML file with no dependencies. It lives at firepoop.com and runs instantly in any browser.
6 highlights — each one earns its place by removing a daily friction.
04.3.01
Space/tap to climb, Shift/double-tap to dash through fire — two moves, infinite skill ceiling.
04.3.02
Pillars speed up as your meter count climbs. No levels, no checkpoints, just survival.
04.3.03
Dark arcade aesthetic with glowing embers, CRT scanlines, and Press Start 2P typography.
04.3.04
Local leaderboard tracks your best runs — beat your own record or chase a friend's.
04.3.05
Single HTML file. Opens instantly in any browser, no account needed.
04.3.06
Toggle chiptune audio on or off — plays great either way.
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